Disco Dungeon is Not Done

I had intended to complete Disco Dungeon in February. Then, I intended to complete it in March. It is still not done.

This month, I just haven’t managed to complete a game. It’s a bit disappointing – I attempted to create something quick near the end of March, to not miss a month, but trying to create something in only a few days was too stressful. I started and gave-up on two projects.

I think part of my problem is that I don’t want to create the sort of things that are easily doable in a month with plenty of time for polish. Breakout, or space invaders, or whatever. I feel I have to create new, exciting things, and they have to be polished. It doesn’t take a genius to realise you can’t fit a multi-moth project in a single month. And to make matters worse, I have a lot of ‘off’ days, when the depression or the withdrawal from medication mean I don’t get anything done.

ANYWAY! I have made some progress on Disco Dungeon – you can select a song from your computer to play, and… some other things that have slipped my mind. (I should blog more often…) It’s not really a game yet though, as you have no way to heal except pressing ‘h’ as a test of the healing and status-effects code. You can’t win, just lose by dying to monsters. Still, I’m making it public now because I think I’ll switch to a different project in April, try and actually finish something, or at least get the idea out there as a prototype.

Download Disco Dungeon (10.3MB, Executable Java file, should hopefully run on Win/Mac/Linux, by downloading you agree not to hold me responsible for any damage this incomplete game may cause to your computer, but it never creates any files so it should be safe.)