Dev Log 30th of July 2014

I’m in a bit of a weird situation regarding F!shing. The game is actually done now. The new trailer is done. I’ve submitted it to Desura, and to IndieGameStand. The Google Play stuff is set-up and waiting. I didn’t blog on Friday, because I thought the game would be released fully on Monday, but as you can probably tell, that hasn’t happened. So, why not?

Desura is busy, basically. The earliest they can release F!shing is the 9th of August. If I’d been more organised and asked earlier, I probably could have released it by now, so it’s not entirely their fault. IndieGameStand hasn’t contacted me at all yet, and again, I probably should have submitted the game earlier. I’d really like to release the game everywhere at the same time, so I have to wait for a bit. (Of course, you can still get the game from itch.io right now, if you can’t wait!)

So, let’s talk about my next game, Mycronation. If you’re familiar with the concept of a micronation, then you’ll begin to get the idea. Basically, a micronation is a group of people who declare themselves to be an independent state, but which are not considered to be by the world in general. So, the idea is that you’ll be running your own tiny nation, customising it to your will, keeping your population happy and productive, and engaging in diplomacy, all with the goal of becoming recognised as an independent nation by the UN. Admittedly, this sounds a bit dry, but it won’t be – I’ll be trying to keep it light-hearted, especially with the ways you can earn legitimacy. Host an international sporting event in a sport nobody’s heard of! Make-up a species of endangered animal that only lives on your land! And as many other ways as I can think of.

I’m probably not selling this very well! πŸ˜‰

In order to see if this game is even feasible, I’m going to make a one-month prototype. Prune the idea back to its core: basic population management, basic industry and trade, limited diplomacy, and a small number of ways to win. I’ll make that available for free, get feedback, and decide on my next move.