Dev Log 23rd of August 2014

So, it’s been a couple of weeks since the last dev log. Firstly, I spent the week after F!shing was released attempting marketing things, and relaxing a bit. I’ve also been playing around with Unity, preparing to work on Mycronation. However! There are two projects that you’ll see before I continue with that.

Firstly, it’s Ludum Dare #30 right now! LD is a regular game jam that takes place over a weekend, where the goal is to make a game from scratch that fits a given theme. The theme this time is “Connected Worlds”, and I decided to make a game about managing a haulage company IN SPAAAAAAAAACE! So far, I have some randomly-generated planets with goods they want to buy or sell. It’s giving me a proper Unity workout too!

Balloon animals are a highly-valued commodity

Then after this weekend, I’ll be working on a business-focussed Android app. Someone suggested it to me a year or two ago, and twice I’ve attempted to develop it and ended-up sidetracked, but this time I will complete it! 😉

I’m thinking of weekly development livestreams for F!shing, as I’ve got a big list of things to add to the game still, and it might help get the game more publicity. They won’t begin until September, but I’m hoping to do them every Friday. If you want to get an email when I start streaming, you can follow me on Twitch.tv.