Dev Log 22nd of March 2015

So, it’s been a little while since I’ve posted. Rest assured, no news is good news!

Firstly, App 2 is continuing on well. I’ve just about reached the point where I can get people to test it – feature complete, but with some rough edges. There are just one or two bugs that need fixing first.

I’ve been dabbling a bit with designs for city-building games, both SimCity-like and Caesar-like. The current idea in my head involves mixing the two: a Caesar-like set in the modern era, with proper traffic simulation. I think it would be a good replacement for the traditional “walker” mechanic. Other city-builder designs include a near-future one set across multiple space colonies, and a casual browser-based SimCity-style thing. As you might be able to tell, this genre is a mild obsession of mine! One day I’ll make one, but it’s a huge undertaking for one person, and I’m not ready for that quite yet.

The next Ludum Dare is next month! I’m looking forward to participating again, and am in the middle of a MiniLD entry right now. The theme is Pong, and I’m making a fairly plain Pong game, but where the paddles gradually disintegrate as they hit the ball. It’s not much, but I really want to keep my 1GAM up.