Dev Log 12th of June 2015

Farming Game

Above you can see the untitled farming game I mentioned last week. It’s been going pretty well – I’m getting more comfortable writing in C/C++, so things are taking much less time. You can build fields, barns, and your headquarters; fields have a little state machine implemented for planting, growth and harvesting (not visible above as I’m in the middle of changing it); there’s a game clock with speed controls; and you can hire workers, who don’t yet do anything because I’m in the middle of writing their code.

In other news, I’ve recommenced work on the Quick Quote update that I stopped in February, while waiting for feedback on App 2. Firstly, by cleaning-up the Frankensteinian project set-up,where I had 3 separate Git repositories! It’s now a single repo, and builds using Gradle so I can use the Android support libraries. Secondly, by taking a good look at each screen and redesigning it. There are issues with usability, both from inexperience, and from adding extra features without properly considering how they should be used. Not everything is decided yet, especially with some unimplemented features unaccounted for, but I can make a start on tidying it up soon.