Dev Log 20th of June 2015

screenie05

This week I’ve finished implementing farm workers, apart from a couple of bugs. After hiring them, they’ll pick a job from what currently needs to be done: planting, harvesting, or carrying potatoes to the nearest barn. They’re the first thing to be animated, too. I’ve been quite enjoying watching them dash about to do my bidding!

screenie06

Then next task is going to be writing a proper renderer. You can see above that there’s no depth sorting yet, but what you can’t see is that the game lets you zoom, but zooming produces a horrible blurry mess with gaps between tiles. Switching from SDL’s built-in renderer to a full OpenGL one will allow me to fix these things more easily, and generally make life easier.

Quick Quote navigation drawer

As for Quick Quote, I’ve started on the redesign work by replacing the slightly-awkward main menu with a navigation drawer, shown above. That’s only the start, but I think it already makes a big difference, both in terms of appearance and it being much easier to switch between screens.