So, I’ve just released the farming game I’ve been working on this month, Potato Farming Manager 2000. It’s completely free, so go give it a play if you’re interested! The rest of this post is a bit of a post-mortem.
Firstly, a month of part-time work is not nearly long enough for a tycoon game. My original plans were for something more SimFarm-like, with a variety of crops, seasonal and weather effects, simulation of soil quality and humidity, and random events that you’d have to deal with. What I’ve ended-up releasing is an almost-arcade game about clicking on fields. Even when I’d decided on making it a less serious game, I still had plans for production chains which got cut. It wasn’t supposed to be a one-month game, but the lure of 1GAM and a lack of any other ideas for a quick game to make persuaded me to polish it up as best I could and release it.
The main goal in making the farming game was to give me some direction in making Impressionable, and that has been a success. I really need to write a proper renderer, a proper memory allocation system, a sound system, path-finding, some replacement for the mess of GUI code I have currently… A lot basically! It’s also shown me that writing C really isn’t so unpleasant.
As for what’s next, I’m not sure. The plan for Impressionable is still to make small, progressively more complicated games, but a month for each is absolutely too short, so for the next I’ll be aiming for 2-3 months. As for what game that will be, I have a few ideas lined-up: either a proper farming game like I originally planned, ‘fantasy tavern tycoon’, or ‘bridge constructor but you build castles to defend against invaders’. Or something else maybe! Whatever seems to be the simplest.