GameBoy Jam 4: 5-A-Day Fun Maze

5-A-Day Fun Maze

The past week and a half, between other things, I’ve made a silly little browser game for the 4th GameBoy Jam. It’s a 3D maze game about healthy eating, called 5-A-Day Fun Maze, which is kind of a joke about terrible educational games, and kind of just a terrible game, but there you go.

This is a good example of what happens when I don’t have a plan. I wanted to do a ray-tracer (Old-school 3D rendering where you fire an imaginary ray through the screen until it hits a wall, then draw a vertical line there based on the distance. It’s what early 3D games used.) so I did so, and then realised I had no idea what the game would be. I arbitrarily drew a strawberry so I could have entities as well as walls, still had no idea, and so it became about collecting fruit. The whole healthy-eating thing grew from there.

The game itself is just a maze, so not that interesting. It’s a ‘perfect maze’ in that there are no loops, so you can follow the left (or right) wall and eventually find all the fruit without difficulty. There is a compass in the corner to help you orient yourself if you do get lost though.

One thing I do quite like is the eating animation: simple, but it works! It also begs the question “Why are we looking out of the player’s mouth?” to which the answer is “Because.”


Ludum Dare

This weekend is going to be Ludum Dare 33! I hope to take part, but there’s less pressure now that I already have a game for August. Been feeling pretty burnt-out lately, so we’ll see.