Ecosystem is a little virtual garden made for Ludum Dare 34. It’s not a game as such, more of a sandbox. You change the terrain, plant seeds, water them, and watch as things gradually settle down. There’s a rough attempt at an ambient musical-ish soundtrack, and saving and loading so you can enjoy your little garden as long as you like.
A procedurally-generated billiards/pool game, made in a week for ProcJam 2015, built on top of the Pool game I made last month. It randomly shuffles together various rules from games played on billiards tables to produce something new every time! I ran out of time at the end, so not many of the games it generates are actually winnable or fun, but it still comes up with cool mechanics occasionally.
Frankenstein’s Monsters, Inc. is my entry to Ludum Dare 33, the theme of which was ‘You Are the Monster’. It’s a simple management game where as Dr Frankenstein, you turn your monster-creation abilities into a business! Put your monsters to work to expand your production, or sell them for a tidy profit. Of course, the general public are not entirely convinced that digging up the dead, stitching them together, and putting them to work is completely ethical. Some might call it “monstrous”! You’ll have to devote some of your income to PR works such as building orphanages, to calm public outrage before they burn down your establishment.
5-A-Day Fun Maze is a 3D maze game about eating 5 portions of fruit and veg every day! It’s a parody of bad educational games, made for GameBoy Jam 4, hence the low resolution and horribly green colour palette.
Food Fight! is my entry into Ludum Dare 32, the theme of which was “An Unconventional Weapon”. It’s an arena shooter thing where you fight food. Unfortunately, it’s pretty broken for the majority of people, and managed to get my lowest ever rating in almost every category, so yay. A shame, because I quite liked it.