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Ecosystem is a little virtual garden made for Ludum Dare 34. It’s not a game as such, more of a sandbox. You change the terrain, plant seeds, water them, and watch as things gradually settle down. There’s a rough attempt at an ambient musical-ish soundtrack, and saving and loading so you can enjoy your little garden as long as you like.
Frankenstein’s Monsters, Inc. is my entry to Ludum Dare 33, the theme of which was ‘You Are the Monster’. It’s a simple management game where as Dr Frankenstein, you turn your monster-creation abilities into a business! Put your monsters to work to expand your production, or sell them for a tidy profit. Of course, the general public are not entirely convinced that digging up the dead, stitching them together, and putting them to work is completely ethical. Some might call it “monstrous”! You’ll have to devote some of your income to PR works such as building orphanages, to calm public outrage before they burn down your establishment.
Mavis Bacon Teaches Typing is a quick little typing game starring delicious (if not nutritious) typing tutor Mavis Bacon. Type as many breakfast words as you can before they go off screen, while not getting distracted by the food flying everywhere!
Spacelunky is an attempt at making a Spelunky-like game in a week, set in Space. It didn’t really work and is very early and rough. I did make some music for it that I was pleased with, even though it doesn’t fit the theme that well.
For the Procedural Death Jam, a second attempt at a ‘racing roguelike’. It’s a turn-based racing game, where you navigate procedurally-generated racetracks, and try not to kill yourself in the process.
Turn by Turn Racing is a racing game where, rather than having constant control of the car, time is paused while you adjust the controls, then you watch as a second of time plays out, before time pauses and you gain control again. Race on a single track against up to 3 AI opponent cars.