Game Tags: Unity

B!lliards

Jam game

B!lliards

A procedurally-generated billiards/pool game, made in a week for ProcJam 2015, built on top of the Pool game I made last month. It randomly shuffles together various rules from games played on billiards tables to produce something new every time! I ran out of time at the end, so not many of the games it generates are actually winnable or fun, but it still comes up with cool mechanics occasionally.

Pool

Prototype-ish

Pool

A simple 2-player pool game. The balls are yellow and red because that’s how pool works in the UK. Not much to it!

Catsteroids

Meow!

Catsteroids!

It’s Asteroids, but with cats! Made in a weekend when I realised I hadn’t done a 1GAM game for May. It’s not too bad as an Asteroids clone I think, but mostly it’s really dumb. Makes me laugh anyway!

Memory

Prototype!

Memory

Memory is a quick memory-cards game I made in a rush because it was the end of the month and I hadn’t made a game for 1GAM. It’s not exciting as-is, but I do have idea to extend it and make it more fun.

Snowman Sumo

SPLOOSH!

Snowman Sumo

Snowman Sumo is, well, a sumo-wrestling game about snowmen. Roll around, gathering snow to build yourself up, then smash the other player’s snowman into the water!

This was originally created from scratch in 48 hours for Ludum Dare 31, which had the theme of “Whole game on one screen”.

Update 06/04/2020: Replaced the archaic Unity Web Player build with an HTML5 one. So you can actually play it again! It’s been so long that I’m not sure if the after-LD improvements were included before or not, but it now features up to 3 player local multiplayer, singleplayer against the computer, and a bit more spit and polish. (But the same 8-second loop of a-capella “music”.)