Tag: couch to 5k

Goal Update 25th of January 2015

The last couple of weeks I’ve been in Lanzarote on holiday with family, so I haven’t got any work done! So rather than a dev log, here’s an update on how my 2015 goals are going. Overall, pretty well I think.

I ran a couple of times in the first week, then faltered a little, not helped by going away. I’ll be starting over tomorrow morning, despite it being very cold at the moment. Need to break through and make it regular.

I actually began my game for this month, Spacelunky, a bit early because I couldn’t concentrate on the work I was supposed to be doing. It’s intended to be a very basic version of Spelunky, but set in space, hence the awkward placeholder title. What that means is it’s a 2D platformer with generated levels, lots of hazards, and when you lose you start from scratch. I have definitely bitten off more than I can chew, so we’ll see how complete it ends up being. Here’s a screenshot from where I left off, with a basic tilemap, some art, and you can jump around:

Music-wise, I’ve picked up FL Studio, and have found it massively easier to understand than LMMS. So technically, I’ve already completed my goal to be competent in it! However, making the music itself is really hard. I’m not sure what I was expecting really. I’ve created a short song, embedded below, where I basically worked on it for 1:30 hours and then ran out of ideas. I’m planning on entering February Album Writing Month, a contest where you have to create 14 songs in the 28 days of February. Right now, it looks like it’ll be really tough, but I’m still hopeful I can do it.

A couple of Sundays ago I worked through an introductory Blender tutorial, and then created a model of a barrel on my own. It’s certainly not the best barrel or anything, but I’m still pleased with it.

I didn’t take my drawing calendar with me, so I’m now working through it a few pages a day until I catch up. I’ve rather lost my enthusiasm for it, but I’ll try to keep on regardless.

Tomorrow, work on Spacelunky begins properly! Looking forward to it, I should probably be more organised for it than I actually am though.

Goals for 2015

So, last week I mentioned wanting to make more games this year. I’ve had a bit of a think, and decided on several goals for 2015. I think this is the first time I’ve made a conscious effort to do this. Anyway, let’s go!

Become fit enough to run 5 kilometres

For probably at least a year I’ve been intending to start Couch to 5k, a running program that takes you from no exercise at all, to being able to run 5km in one go. I’m incredibly unfit, but as it hasn’t caused any actual problems I’ve been basically too lazy to do anything about it. I’ve always felt too busy to devote time to exercise, and too embarrassed to go to a gym. This time though, I think I can really do it. I made a start on January 1st, and I’ll be running M-W-F mornings from now on. It should help my mood too, as I’ve generally been pretty low recently.

Make One Game a Month

I wasn’t sure before whether to actually participate in 1GAM or to come up with my own system of doing lots of small projects, but I think 1GAM is the better idea, if only because it’s an external thing that I can’t change the rules of. How I’ll actually go about it is subject to change, but to start with I’ll devote the last full week of each month to a small game project.

Become competent in a music program

I’ve wanted to learn to compose music for ages. I hum a lot, often making the tune up as I go along, but any time I’ve tried to use software I just get confused and give up. I’ve created very short songs for a couple of jam games, but always in a rush, and the next time I go to do so I can’t remember what I’m doing. So, a proper effort this year to learn some software properly – I’m considering buying FL Studio so I’ll feel obligated to get my money’s worth. 😉 I’m not going to worry about making good music, only being able to make music at all. By the end of the year, I want to be using my own music in my games.

Become competent at Blender

Being able to create 3D models, however basic, would be very useful. I’ve learned from experience that Blender isn’t the sort of thing you can just pick up in a game jam and start using! I want to be able to create simple models, texture them, and animate them. As with music, I’m not going to worry about making good models. Just being able to use the software is the goal, and then I can practice and get better. Again, by the end of the year I want to have made some games with my own animated models in.

Draw more

I used to draw constantly in high-school, then got out of the habit. I’m using a desk calendar with a daily drawing prompt to get back into the habit. The goal is only that I stick with it all year. 🙂

In other news, the website redo is progressing well. I’m not entirely happy with it, but it’s a definite improvement on the current one. I also got distracted and started tweaking Snowman Sumo – mostly polish, but also fairly-inept AI that I may or may not keep as it’s too easy to fool. I’ve also made F!shing pay-what-you-want on Itch.io, because the EU VAT changes mean either that or removing it from there entirely. Enjoy!