Tag: disco dungeon

Disco Dungeon is Not Done

I had intended to complete Disco Dungeon in February. Then, I intended to complete it in March. It is still not done.

This month, I just haven’t managed to complete a game. It’s a bit disappointing – I attempted to create something quick near the end of March, to not miss a month, but trying to create something in only a few days was too stressful. I started and gave-up on two projects.

I think part of my problem is that I don’t want to create the sort of things that are easily doable in a month with plenty of time for polish. Breakout, or space invaders, or whatever. I feel I have to create new, exciting things, and they have to be polished. It doesn’t take a genius to realise you can’t fit a multi-moth project in a single month. And to make matters worse, I have a lot of ‘off’ days, when the depression or the withdrawal from medication mean I don’t get anything done.

ANYWAY! I have made some progress on Disco Dungeon – you can select a song from your computer to play, and… some other things that have slipped my mind. (I should blog more often…) It’s not really a game yet though, as you have no way to heal except pressing ‘h’ as a test of the healing and status-effects code. You can’t win, just lose by dying to monsters. Still, I’m making it public now because I think I’ll switch to a different project in April, try and actually finish something, or at least get the idea out there as a prototype.

Download Disco Dungeon (10.3MB, Executable Java file, should hopefully run on Win/Mac/Linux, by downloading you agree not to hold me responsible for any damage this incomplete game may cause to your computer, but it never creates any files so it should be safe.)

February 1GAM: Disco Dungeon! (Working Title)

The 1GAM optional theme for this month is ‘sound’, and I’ve wanted to do something generative based on audio for a while. So, a dungeon crawler where the genre of the mp3 file the player gives it determines the theme of the game. Western/country music would produce a game set in the Wild West. Rap of hiphop would be set in a city. Chiptunes and electronica would result in a neon, tron-like world.

This is potentially a crazy amount of content. The content for each theme will be stored in its own directory, with a tilesheet, entities sheet, and json files that define what enemies there are and how they behave. That way, potentially I can release a barebones game this month on desktops, and next month release an Android version, with more themes. (And adding these to the desktop version too.) I can do an Android version pretty easily because I’m using Java with libGDX. It’s pretty cool!

Unfortunately, I’ve had a bit of a slow start, but today, I finally have a 2d grid where you can walk around (smoothly sliding between grid locations) and a bunch of rooms placed, based on the mp3 file. No collisions, rooms aren’t connected, etc, but it’s finally starting to take shape!