Tag: lorries in spaaaaace

LD30 is Over!

So, the results for Ludum Dare 30 are in! Lorries in SPAAAAACE! did well enough, though nowhere close to the top 100. (Though being #68 in the Humour(Jam) category is nice.) Considering it’s not a very original game, and lacks polish, I’m pretty pleased.

The two big take-aways for me are 1) I can actually make games that people enjoy! (Judging by the positive comments I received.) This was so important, as after F!shing flopped I was wondering if I’m even any good at this game development lark. 2) Unity really is as quick and easy as I’d hoped! This is also encouraging, as the games I want to make (strategy/management/city-building) are quite large, so I need to be able to work quickly if I have a hope of finishing one. I’m not yet ready to embark on an epic, multi-year project.

As for Lorries in SPAAAAACE! itself, I do have some plans to expand it into a full game, but as always I have other projects to finish first. 😉 If only I had infinite time, maybe all the games in my head would get made and released.

Lorries In SPAAAAACE!

Lorries In SPAAAAACE!

It’s done! There are still some rough edges of course, but I submitted Lorries In SPAAAAACE! to Ludum Dare yesterday. You can play it now over on Itch.io, and the source is available on GitHub.

Lorries In SPAAAAACE! is a management or “tycoon” game where you run an interplanetary haulage company. Buy space-lorries, give them orders to buy goods at one planet and sell them on another, and gradually expand until you can buy whole planets. You win when all the planets belong to you, and the goal is to do so as quickly as possible. It takes around 8 minutes to play through.

This was the first time I really got my teeth into Unity, and it went really well! Development was rapid, as I’d hoped, and meant that I’ accomplished what I’d planned within the 48 hours. I carried on into Monday in order to add a way to win, and to add polish, and even then I was done hours before the deadline. Unity is quick to work with, even though I wasn’t that familiar with it, so I’ll definitely be using it in future game jams, and future games.